106 lines
3.3 KiB
JavaScript
106 lines
3.3 KiB
JavaScript
import path from 'path';
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import SeleniumHelper from '../helpers/selenium-helper';
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const {
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clickText,
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clickXpath,
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findByXpath,
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getDriver,
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getLogs,
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loadUri,
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rightClickText,
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scope
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} = new SeleniumHelper();
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const uri = path.resolve(__dirname, '../../build/index.html');
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let driver;
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describe('Working with sounds', () => {
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beforeAll(() => {
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driver = getDriver();
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});
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afterAll(async () => {
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await driver.quit();
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});
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test('Adding a sound', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="tryit"]');
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await clickText('Sounds');
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// Delete the sound
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await rightClickText('Meow', scope.soundsTab);
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await clickText('delete', scope.soundsTab);
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await driver.switchTo().alert()
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.accept();
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// Add it back
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await clickXpath('//button[@aria-label="Sound Library"]');
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let el = await findByXpath("//input[@placeholder='what are you looking for?']");
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await el.sendKeys('meow');
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await clickText('Meow', scope.modal); // Should close the modal
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// Add a new sound
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await clickXpath('//button[@aria-label="Sound Library"]');
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el = await findByXpath("//input[@placeholder='what are you looking for?']");
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await el.sendKeys('chom');
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await clickText('Chomp'); // Should close the modal, then click the sounds in the selector
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await findByXpath("//input[@value='Chomp']"); // Should show editor for new sound
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await clickXpath('//button[@title="Play"]');
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await clickText('Louder');
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await clickText('Softer');
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await clickText('Faster');
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await clickText('Slower');
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await clickText('Robot');
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await clickText('Echo');
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await clickText('Reverse');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Duplicating a sound', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="tryit"]');
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await clickText('Sounds');
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await rightClickText('Meow', scope.soundsTab);
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await clickText('duplicate', scope.soundsTab);
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await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for error
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// Make sure the duplicated sound is named correctly.
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await clickText('Meow2', scope.soundsTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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// Regression test for gui issue #1320
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test('Switching sprites with different numbers of sounds', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="tryit"]');
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// Add a sound so this sprite has 2 sounds.
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await clickText('Sounds');
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await clickXpath('//button[@aria-label="Sound Library"]');
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await clickText('A Bass'); // Closes the modal
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// Now add a sprite with only one sound.
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await clickXpath('//button[@aria-label="Sprite Library"]');
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await clickText('Abby'); // Doing this used to crash the editor.
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await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for error
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// Make sure the 'Oops' screen is not visible
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const content = await driver.getPageSource();
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expect(content.indexOf('Oops')).toEqual(-1);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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});
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