64 lines
2.0 KiB
JavaScript
64 lines
2.0 KiB
JavaScript
import path from 'path';
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import SeleniumHelper from '../helpers/selenium-helper';
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const {
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clickText,
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clickXpath,
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findByText,
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findByXpath,
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getDriver,
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getLogs,
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loadUri,
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rightClickText,
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scope
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} = new SeleniumHelper();
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const uri = path.resolve(__dirname, '../../build/index.html');
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let driver;
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describe('Working with sprites', () => {
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beforeAll(() => {
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driver = getDriver();
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});
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afterAll(async () => {
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await driver.quit();
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});
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test('Adding a sprite through the library', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="Try It"]');
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await clickText('Costumes');
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await clickXpath('//button[@aria-label="Choose a Sprite"]');
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await clickText('Apple', scope.modal); // Closes modal
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await rightClickText('Apple', scope.spriteTile); // Make sure it is there
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a sprite by surprise button', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="Try It"]');
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const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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await clickXpath('//button[@aria-label="Surprise"]');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Deleting only sprite does not crash', async () => {
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await loadUri(uri);
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await clickXpath('//button[@title="Try It"]');
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await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
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await rightClickText('Sprite1', scope.spriteTile);
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await clickText('delete', scope.spriteTile);
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// Confirm that the stage has been switched to
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await findByText('Stage selected: no motion blocks');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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});
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