Files
scratch-gui/src/components/scratch-image/scratch-image.jsx
T

140 lines
4.3 KiB
React

import PropTypes from 'prop-types';
import React from 'react';
import VisibilitySensor from 'react-visibility-sensor';
import storage from '../../lib/storage';
class ScratchImage extends React.PureComponent {
static init () {
this._maxParallelism = 6;
this._currentJobs = 0;
this._pendingImages = new Set();
}
static loadPendingImages () {
if (this._currentJobs >= this._maxParallelism) {
// already busy
return;
}
// Find the first visible image. If there aren't any, find the first non-visible image.
let nextImage;
for (const image of this._pendingImages) {
if (image.isVisible) {
nextImage = image;
break;
} else {
nextImage = nextImage || image;
}
}
// If we found an image to load:
// 1) Remove it from the queue
// 2) Load the image
// 3) Pump the queue again
if (nextImage) {
this._pendingImages.delete(nextImage);
const imageSource = nextImage.props.imageSource;
++this._currentJobs;
storage
.load(imageSource.assetType, imageSource.assetId)
.then(asset => {
if (!nextImage.wasUnmounted) {
const dataURI = asset.encodeDataURI();
nextImage.setState({
imageURI: dataURI
});
}
--this._currentJobs;
this.loadPendingImages();
});
}
}
constructor (props) {
super(props);
this.state = {};
Object.assign(this.state, this._loadImageSource(props.imageSource));
}
componentWillReceiveProps (nextProps) {
const newState = this._loadImageSource(nextProps.imageSource);
this.setState(newState);
}
componentWillUnmount () {
this.wasUnmounted = true;
ScratchImage._pendingImages.delete(this);
}
/**
* Calculate the state changes necessary to load the image specified in the provided source info. If the component
* is mounted, call setState() with the return value of this function. If the component has not yet mounted, use
* the return value of this function as initial state for the component.
*
* @param {object} imageSource - the new source for the image, including either assetId or URI
* @returns {object} - the new state values, if any.
*/
_loadImageSource (imageSource) {
if (imageSource) {
if (imageSource.uri) {
ScratchImage._pendingImages.delete(this);
return {
imageURI: imageSource.uri,
lastRequestedAsset: null
};
}
if (this.state.lastRequestedAsset !== imageSource.assetId) {
ScratchImage._pendingImages.add(this);
return {
lastRequestedAsset: imageSource.assetId
};
}
}
// Nothing to do - don't change any state.
return {};
}
render () {
const {
src: _src,
imageSource: _imageSource,
...imgProps
} = this.props;
return (
<VisibilitySensor
intervalCheck
scrollCheck
>
{
({isVisible}) => {
this.isVisible = isVisible;
ScratchImage.loadPendingImages();
return (
<img
src={this.state.imageURI}
{...imgProps}
/>
);
}
}
</VisibilitySensor>
);
}
}
ScratchImage.ImageSourcePropType = PropTypes.oneOfType([
PropTypes.shape({
assetId: PropTypes.string.isRequired,
assetType: PropTypes.oneOf(Object.values(storage.AssetType)).isRequired
}),
PropTypes.shape({
uri: PropTypes.string.isRequired
})
]);
ScratchImage.propTypes = {
imageSource: ScratchImage.ImageSourcePropType.isRequired
};
ScratchImage.init();
export default ScratchImage;