Pass a `stageSize` property down from a centralized `MediaQuery` in the
GUI component, and control the size of the stage and all surrounding
elements based on that value. Note that this is a pure property and is
not stored in the Redux state, since we gain access to the results of
the media query during `render()` and we shouldn't change Redux state
during `render()`.
Some stage-adjacent elements don't yet react correctly to the smallest
stage size.