Implement pen blocks
These blocks implement pen features as found in Scratch 2.0 Supporting changes include: - `Target` is now an event emitter - `RenderedTarget` now emits an event when it moves - `Target` can now store arbitrary "extra" data, called "custom state" in the code, using a `Target`'s `setCustomState` and `getCustomState` methods. This is used to store per-target pen state without requiring `Target` or `RenderedTarget` to know anything about the pen. - `Cast` can now cast to an RGB color object. - `Color` now has functions to convert between RGB and HSV, constants for for black & white, and a `mixRgb` function to lerp between two colors.
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@@ -15,6 +15,7 @@ var defaultBlockPackages = {
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scratch3_looks: require('../blocks/scratch3_looks'),
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scratch3_motion: require('../blocks/scratch3_motion'),
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scratch3_operators: require('../blocks/scratch3_operators'),
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scratch3_pen: require('../blocks/scratch3_pen'),
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scratch3_sound: require('../blocks/scratch3_sound'),
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scratch3_sensing: require('../blocks/scratch3_sensing'),
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scratch3_data: require('../blocks/scratch3_data'),
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