From ad30fa80596cd3df3ffe1bb807c8e8ea446e1422 Mon Sep 17 00:00:00 2001 From: Tim Mickel Date: Fri, 1 Jul 2016 11:27:01 -0400 Subject: [PATCH] Temporarily remove per-block glow --- src/engine/sequencer.js | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/engine/sequencer.js b/src/engine/sequencer.js index 838cb1cf..342ad885 100644 --- a/src/engine/sequencer.js +++ b/src/engine/sequencer.js @@ -92,12 +92,8 @@ Sequencer.prototype.startThread = function (thread) { thread.setStatus(Thread.STATUS_YIELD_FRAME); return; } - // Start showing run feedback in the editor. - this.runtime.glowBlock(currentBlockId, true); - // Execute the current block execute(this, thread); - // If the block executed without yielding and without doing control flow, // move to done. if (thread.status === Thread.STATUS_RUNNING && @@ -157,7 +153,6 @@ Sequencer.prototype.stepToReporter = function (thread, blockId, inputName) { Sequencer.prototype.proceedThread = function (thread) { var currentBlockId = thread.peekStack(); // Mark the status as done and proceed to the next block. - this.runtime.glowBlock(currentBlockId, false); // Pop from the stack - finished this level of execution. thread.popStack(); // Push next connected block, if there is one.