Thomas Weber
7387fa0883
Replace tap with node:test ( #393 )
2026-10-18 14:43:49 -05:00
Thomas Weber
cb8a394fca
Actually delete assets when unloaded ( #382 )
2026-10-11 17:17:55 -05:00
Muffin
81a0382e0f
merge-upstream: initial merge of upstream/develop
...
installs & compiles but has test errors
aside from expected merge conflicts, notable changes from upstream:
- removed husky, commitlint, etc.
- removed semantic-release etc.
2023-12-22 17:25:21 -06:00
Thomas Weber
7dc378c3b1
tests: Test fencing & fencing runtime option
2021-03-26 19:53:21 -05:00
adroitwhiz
05dcbc176f
Remove RenderedTarget.setSay + its test
2020-05-18 01:35:32 -04:00
picklesrus
45ef63a648
Remove unused import.
2019-03-25 11:35:06 -04:00
picklesrus
2cf1d21b09
Fix #4573 by using an existing utitlity that re-ids blocks when we duplicate a sprite.
2019-03-25 10:18:00 -04:00
Karishma Chadha
e0b0d35b46
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
Karishma Chadha
3fb48f9aa4
Add and update tests for deleteCostume functionality.
2018-08-21 15:42:14 -04:00
Karishma Chadha
a8c56948cb
Clean up test.
2018-08-21 15:23:14 -04:00
Karishma Chadha
e0a1f464ce
Add and update unit tests for sound deletion.
2018-08-20 12:49:30 -04:00
Karishma Chadha
812e7a3772
Preserve sprite layer order information across saving and loading an sb3.
2018-07-24 11:00:48 -04:00
Paul Kaplan
0cd50fbb2c
Propagate the return value of reorder functions, update comments
2018-06-06 11:13:30 -04:00
Paul Kaplan
837703d4ac
Make reorder functions return if a change occurred.
...
Gotta get that testing coverage percent up :)
2018-06-06 09:43:54 -04:00
Paul Kaplan
d3fd3ff806
Add reorderSound and unit test to rendered-target
2018-06-06 09:43:54 -04:00
Paul Kaplan
5fd5b30ccf
Add reorderCostume method and unit test to rendered target
2018-06-06 09:43:54 -04:00
Karishma Chadha
e2ce047fa1
Test and lint fixes.
2018-05-16 16:00:50 -04:00
DD
b4d6db0ad9
Fix tests
2018-02-22 15:45:41 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
Paul Kaplan
477ef531ba
Update specmap and sb2 import to add new fields to layering blocks.
2017-12-28 14:53:35 -05:00
Ray Schamp
32bc087bba
Fix remaining lint issues
2017-08-26 13:24:10 -04:00
Paul Kaplan
f96a92b4d1
Move renaming and adding into rendered-target with tests
2017-07-25 10:32:25 -04:00
Paul Kaplan
423da12c3c
Handle more cases of deleting costumes
2017-05-22 08:17:28 -04:00
Paul Kaplan
30a0c0d251
Allow deleting the last sound
2017-05-22 08:17:28 -04:00
Paul Kaplan
a608ca4fed
Make rendered targets in charge of deleting their own sounds and costumes
2017-05-22 08:17:28 -04:00
Ray Schamp
bafdf8d9f2
Use ES6 linting rules in the project root
...
Update all tests for `no-var` and `prefer-arrow-callback` (using `--fix`)
2017-04-24 15:37:58 -04:00
Andrew Sliwinski
8dc94391b0
Merge pull request #527 from CSnap/add_testing
...
Added testing to rendered-target
2017-04-24 10:15:55 -04:00
SillyInventor
a158db8aff
Implemented Proposed Fixes
...
Moved 'fake renderer' to fixtures
Fixed spacing after ()
Removed extra line break
2017-04-24 10:04:06 -04:00
SillyInventor
da6ce9182d
Added testing to rendered-target
...
Added a fake renderer with known predictable output
Added testing for most if not all functions
2017-04-07 14:50:13 -04:00
Paul Kaplan
80e8003fb2
Add tests for rendered target
2017-04-06 09:46:40 -04:00
Paul Kaplan
fe3799bb48
Add test for gfx reset on stop
2017-03-06 16:15:04 -05:00
Tim Mickel
2f0ce7137c
Rename Clone -> RenderedTarget ( #317 )
2016-10-26 11:19:43 -04:00