const {test} = require('node:test'); const assert = require('node:assert'); const Motion = require('../../src/blocks/scratch3_motion'); const Runtime = require('../../src/engine/runtime'); const Sprite = require('../../src/sprites/sprite.js'); const RenderedTarget = require('../../src/sprites/rendered-target.js'); test('getPrimitives', () => { const rt = new Runtime(); const motion = new Motion(rt); assert.strictEqual(typeof motion.getPrimitives(), 'object'); }); test('Coordinates have limited precision', () => { const rt = new Runtime(); const motion = new Motion(rt); const sprite = new Sprite(null, rt); const target = new RenderedTarget(sprite, rt); const util = {target}; motion.goToXY({X: 0.999999999, Y: 0.999999999}, util); assert.strictEqual(motion.getX({}, util), 1); assert.strictEqual(motion.getY({}, util), 1); });