Use a waveshaper to hard limit samples
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@@ -14,8 +14,16 @@ class VolumeEffect {
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this.gain.gain.setValueAtTime(volume, endSeconds);
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this.gain.gain.exponentialRampToValueAtTime(1.0, endSeconds + this.rampLength);
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// Use a waveshaper node to prevent sample values from exceeding -1 or 1.
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// Without this, gain can cause samples to exceed this range, then they
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// are clipped on save, and the sound is distorted on load.
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this.waveShaper = this.audioContext.createWaveShaper();
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this.waveShaper.curve = new Float32Array([-1, 1]);
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this.waveShaper.oversample = 'none';
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this.input.connect(this.gain);
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this.gain.connect(this.output);
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this.gain.connect(this.waveShaper);
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this.waveShaper.connect(this.output);
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}
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}
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