Use a waveshaper to hard limit samples

This commit is contained in:
Eric Rosenbaum committed 2019-09-04 11:01:10 -04:00
1 parent 26ca5da725
commit 059d3f709b
1 file changed
+9 -1
+9 -1
View File
@@ -14,8 +14,16 @@ class VolumeEffect {
this.gain.gain.setValueAtTime(volume, endSeconds);
this.gain.gain.exponentialRampToValueAtTime(1.0, endSeconds + this.rampLength);
// Use a waveshaper node to prevent sample values from exceeding -1 or 1.
// Without this, gain can cause samples to exceed this range, then they
// are clipped on save, and the sound is distorted on load.
this.waveShaper = this.audioContext.createWaveShaper();
this.waveShaper.curve = new Float32Array([-1, 1]);
this.waveShaper.oversample = 'none';
this.input.connect(this.gain);
this.gain.connect(this.output);
this.gain.connect(this.waveShaper);
this.waveShaper.connect(this.output);
}
}