Expect library item data that conforms to sb3 spec

This commit is contained in:
Eric Rosenbaum committed 2020-09-09 12:39:06 -04:00
1 parent 3964e77e5d
commit 8cb2ad5d9b
10 files changed
+32 -45

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+2 -2
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@@ -217,9 +217,9 @@ class LibraryComponent extends React.Component {
extensionId={dataItem.extensionId}
featured={dataItem.featured}
hidden={dataItem.hidden}
iconMd5={dataItem.md5}
iconMd5={dataItem.type === 'sprite' ? dataItem.costumes[0].md5ext : dataItem.md5ext}
iconRawURL={dataItem.rawURL}
icons={dataItem.json && dataItem.json.costumes}
icons={dataItem.costumes}
id={index}
insetIconURL={dataItem.insetIconURL}
internetConnectionRequired={dataItem.internetConnectionRequired}
+4 -4
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@@ -27,13 +27,13 @@ class BackdropLibrary extends React.Component {
handleItemSelect (item) {
const vmBackdrop = {
name: item.name,
rotationCenterX: item.info[0] && item.info[0] / 2,
rotationCenterY: item.info[1] && item.info[1] / 2,
bitmapResolution: item.info.length > 2 ? item.info[2] : 1,
rotationCenterX: item.rotationCenterX,
rotationCenterY: item.rotationCenterY,
bitmapResolution: item.bitmapResolution,
skinId: null
};
// Do not switch to stage, just add the backdrop
this.props.vm.addBackdrop(item.md5, vmBackdrop);
this.props.vm.addBackdrop(item.md5ext, vmBackdrop);
}
render () {
return (
+4 -6
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@@ -25,18 +25,16 @@ class CostumeLibrary extends React.PureComponent {
]);
}
handleItemSelected (item) {
const split = item.md5.split('.');
const type = split.length > 1 ? split[1] : null;
const rotationCenterX = type === 'svg' ? item.info[0] : item.info[0] / 2;
const rotationCenterY = type === 'svg' ? item.info[1] : item.info[1] / 2;
const rotationCenterX = item.dataFormat === 'svg' ? item.rotationCenterX : item.rotationCenterX / 2;
const rotationCenterY = item.dataFormat === 'svg' ? item.rotationCenterY : item.rotationCenterY / 2;
const vmCostume = {
name: item.name,
rotationCenterX,
rotationCenterY,
bitmapResolution: item.info.length > 2 ? item.info[2] : 1,
bitmapResolution: item.bitmapResolution,
skinId: null
};
this.props.vm.addCostumeFromLibrary(item.md5, vmCostume);
this.props.vm.addCostumeFromLibrary(item.md5ext, vmCostume);
}
render () {
return (
+10 -12
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@@ -179,16 +179,14 @@ class CostumeTab extends React.Component {
}
handleSurpriseCostume () {
const item = costumeLibraryContent[Math.floor(Math.random() * costumeLibraryContent.length)];
const split = item.md5.split('.');
const type = split.length > 1 ? split[1] : null;
const rotationCenterX = type === 'svg' ? item.info[0] : item.info[0] / 2;
const rotationCenterY = type === 'svg' ? item.info[1] : item.info[1] / 2;
const rotationCenterX = item.dataFormat === 'svg' ? item.rotationCenterX : item.rotationCenterX / 2;
const rotationCenterY = item.dataFormat === 'svg' ? item.rotationCenterY : item.rotationCenterY / 2;
const vmCostume = {
name: item.name,
md5: item.md5,
rotationCenterX,
rotationCenterY,
bitmapResolution: item.info.length > 2 ? item.info[2] : 1,
md5: item.md5ext,
rotationCenterX: rotationCenterX,
rotationCenterY: rotationCenterY,
bitmapResolution: item.bitmapResolution,
skinId: null
};
this.handleNewCostume(vmCostume, true /* fromCostumeLibrary */);
@@ -197,10 +195,10 @@ class CostumeTab extends React.Component {
const item = backdropLibraryContent[Math.floor(Math.random() * backdropLibraryContent.length)];
const vmCostume = {
name: item.name,
md5: item.md5,
rotationCenterX: item.info[0] && item.info[0] / 2,
rotationCenterY: item.info[1] && item.info[1] / 2,
bitmapResolution: item.info.length > 2 ? item.info[2] : 1,
md5: item.md5ext,
rotationCenterX: item.rotationCenterX,
rotationCenterY: item.rotationCenterY,
bitmapResolution: item.bitmapResolution,
skinId: null
};
this.handleNewCostume(vmCostume);
+2 -2
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@@ -149,11 +149,11 @@ class SoundLibrary extends React.PureComponent {
// @todo need to use this hack to avoid library using md5 for image
const soundLibraryThumbnailData = soundLibraryContent.map(sound => {
const {
md5,
md5ext,
...otherData
} = sound;
return {
_md5: md5,
_md5: md5ext,
rawURL: this.props.isRtl ? soundIconRtl : soundIcon,
...otherData
};
+2 -2
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@@ -113,8 +113,8 @@ class SoundTab extends React.Component {
handleSurpriseSound () {
const soundItem = soundLibraryContent[Math.floor(Math.random() * soundLibraryContent.length)];
const vmSound = {
format: soundItem.format,
md5: soundItem.md5,
format: soundItem.dataFormat,
md5: soundItem.md5ext,
rate: soundItem.rate,
sampleCount: soundItem.sampleCount,
name: soundItem.name
+1 -1
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@@ -28,7 +28,7 @@ class SpriteLibrary extends React.PureComponent {
handleItemSelect (item) {
// Randomize position of library sprite
randomizeSpritePosition(item);
this.props.vm.addSprite(JSON.stringify(item.json)).then(() => {
this.props.vm.addSprite(JSON.stringify(item)).then(() => {
this.props.onActivateBlocksTab();
});
}
+4 -4
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@@ -69,10 +69,10 @@ class StageSelector extends React.Component {
addBackdropFromLibraryItem (item, shouldActivateTab = true) {
const vmBackdrop = {
name: item.name,
md5: item.md5,
rotationCenterX: item.info[0] && item.info[0] / 2,
rotationCenterY: item.info[1] && item.info[1] / 2,
bitmapResolution: item.info.length > 2 ? item.info[2] : 1,
md5: item.md5ext,
rotationCenterX: item.rotationCenterX,
rotationCenterY: item.rotationCenterY,
bitmapResolution: item.bitmapResolution,
skinId: null
};
this.handleNewBackdrop(vmBackdrop, shouldActivateTab);
+1 -1
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@@ -111,7 +111,7 @@ class TargetPane extends React.Component {
);
const item = surpriseSprites[Math.floor(Math.random() * surpriseSprites.length)];
randomizeSpritePosition(item);
this.props.vm.addSprite(JSON.stringify(item.json))
this.props.vm.addSprite(JSON.stringify(item))
.then(this.handleActivateBlocksTab);
}
handlePaintSpriteClick () {
+2 -11
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@@ -1,16 +1,7 @@
const randomizeSpritePosition = spriteObject => {
// https://github.com/LLK/scratch-flash/blob/689f3c79a7e8b2e98f5be80056d877f303a8d8ba/src/Scratch.as#L1385
const randomX = Math.floor((200 * Math.random()) - 100);
const randomY = Math.floor((100 * Math.random()) - 50);
if (spriteObject.hasOwnProperty('json')) {
// Library sprite object
spriteObject.json.x = randomX;
spriteObject.json.y = randomY;
} else if (spriteObject.hasOwnProperty('x') && spriteObject.hasOwnProperty('y')) {
// Scratch 3 sprite object
spriteObject.x = randomX;
spriteObject.y = randomY;
}
spriteObject.x = Math.floor((200 * Math.random()) - 100);
spriteObject.y = Math.floor((100 * Math.random()) - 50);
};
export default randomizeSpritePosition;