resolve function name conflict by renaming onProjectLoaded in project-fetcher-hoc

https://github.com/LLK/scratch-gui/pull/4312 had a function name conflict with the existing code. This change fixes that by renaming the conflicting function, and removes redundant code.
This commit is contained in:
Ben Wheeler committed 2019-01-10 17:28:40 -05:00
1 parent 7d9d41b4ac
commit 95b11a7b7d
3 files changed
+5 -13

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+1 -5
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@@ -9,7 +9,6 @@ import {defineMessages, injectIntl, intlShape} from 'react-intl';
import ErrorBoundaryHOC from '../lib/error-boundary-hoc.jsx';
import {
getIsError,
getIsLoaded,
getIsShowingProject
} from '../reducers/project-state';
import {setProjectTitle} from '../reducers/project-title';
@@ -61,7 +60,7 @@ class GUI extends React.Component {
if (this.props.projectTitle !== prevProps.projectTitle) {
this.setReduxTitle(this.props.projectTitle);
}
if (this.props.isProjectLoaded && !prevProps.isProjectLoaded) {
if (this.props.isShowingProject && !prevProps.isShowingProject) {
// this only notifies container when a project changes from not yet loaded to loaded
// At this time the project view in www doesn't need to know when a project is unloaded
this.props.onProjectLoaded();
@@ -87,7 +86,6 @@ class GUI extends React.Component {
cloudHost,
error,
isError,
isProjectLoaded,
isScratchDesktop,
isShowingProject,
onProjectLoaded,
@@ -125,7 +123,6 @@ GUI.propTypes = {
intl: intlShape,
isError: PropTypes.bool,
isLoading: PropTypes.bool,
isProjectLoaded: PropTypes.bool,
isScratchDesktop: PropTypes.bool,
isShowingProject: PropTypes.bool,
loadingStateVisible: PropTypes.bool,
@@ -165,7 +162,6 @@ const mapStateToProps = state => {
importInfoVisible: state.scratchGui.modals.importInfo,
isError: getIsError(loadingState),
isPlayerOnly: state.scratchGui.mode.isPlayerOnly,
isProjectLoaded: getIsLoaded(loadingState),
isRtl: state.locales.isRtl,
isShowingProject: getIsShowingProject(loadingState),
loadingStateVisible: state.scratchGui.modals.loadingProject,
+4 -3
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@@ -61,7 +61,7 @@ const ProjectFetcherHOC = function (WrappedComponent) {
this.fetchProject(this.props.reduxProjectId, this.props.loadingState);
}
if (this.props.isShowingProject && !prevProps.isShowingProject) {
this.props.onProjectLoaded();
this.props.onProjectUnchanged();
}
if (this.props.isShowingProject && (prevProps.isLoadingProject || prevProps.isCreatingNew)) {
this.props.onActivateTab(BLOCKS_TAB_INDEX);
@@ -94,7 +94,7 @@ const ProjectFetcherHOC = function (WrappedComponent) {
onActivateTab,
onError: onErrorProp,
onFetchedProjectData: onFetchedProjectDataProp,
onProjectLoaded,
onProjectUnchanged,
projectHost,
projectId,
reduxProjectId,
@@ -121,6 +121,7 @@ const ProjectFetcherHOC = function (WrappedComponent) {
onActivateTab: PropTypes.func,
onError: PropTypes.func,
onFetchedProjectData: PropTypes.func,
onProjectUnchanged: PropTypes.func,
projectHost: PropTypes.string,
projectId: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
reduxProjectId: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
@@ -145,7 +146,7 @@ const ProjectFetcherHOC = function (WrappedComponent) {
onFetchedProjectData: (projectData, loadingState) =>
dispatch(onFetchedProjectData(projectData, loadingState)),
setProjectId: projectId => dispatch(setProjectId(projectId)),
onProjectLoaded: () => dispatch(setProjectUnchanged())
onProjectUnchanged: () => dispatch(setProjectUnchanged())
});
// Allow incoming props to override redux-provided props. Used to mock in tests.
const mergeProps = (stateProps, dispatchProps, ownProps) => Object.assign(
-5
View File
@@ -70,10 +70,6 @@ const getIsLoading = loadingState => (
const getIsLoadingUpload = loadingState => (
loadingState === LoadingState.LOADING_VM_FILE_UPLOAD
);
const getIsLoaded = loadingState => (
loadingState === LoadingState.SHOWING_WITH_ID ||
loadingState === LoadingState.SHOWING_WITHOUT_ID
);
const getIsCreatingNew = loadingState => (
loadingState === LoadingState.CREATING_NEW
);
@@ -551,7 +547,6 @@ export {
getIsError,
getIsFetchingWithId,
getIsFetchingWithoutId,
getIsLoaded,
getIsLoading,
getIsLoadingWithId,
getIsLoadingUpload,