Use translations from scratch-blocks to generate menus

Using the new `ScratchMsgs.translate` function to generate localized menus and default values in the toolbox.
This commit is contained in:
chrisgarrity committed 2018-06-25 14:55:59 -04:00
1 parent f2f0496013
commit b977ff23ae
2 files changed
+50 -25

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+26 -13
View File
@@ -62,11 +62,14 @@ export default function (vm) {
};
const backdropsMenu = function () {
const next = ScratchBlocks.ScratchMsgs.translate('LOOKS_NEXTBACKDROP', 'next backdrop');
const previous = ScratchBlocks.ScratchMsgs.translate('LOOKS_PREVIOUSBACKDROP', 'previous backdrop');
const random = ScratchBlocks.ScratchMsgs.translate('LOOKS_RANDOMBACKDROP', 'random backdrop');
if (vm.runtime.targets[0] && vm.runtime.targets[0].getCostumes().length > 0) {
return vm.runtime.targets[0].getCostumes().map(costume => [costume.name, costume.name])
.concat([['next backdrop', 'next backdrop'],
['previous backdrop', 'previous backdrop'],
['random backdrop', 'random backdrop']]);
.concat([[next, 'next backdrop'],
[previous, 'previous backdrop'],
[random, 'random backdrop']]);
}
return [['', '']];
};
@@ -103,7 +106,8 @@ export default function (vm) {
}
return menu;
}
return [['myself', '_myself_']].concat(spriteMenu());
const myself = ScratchBlocks.ScratchMsgs.translate('CONTROL_CREATECLONEOF_MYSELF', 'myself');
return [[myself, '_myself_']].concat(spriteMenu());
};
const soundColors = ScratchBlocks.Colours.sounds;
@@ -141,46 +145,55 @@ export default function (vm) {
};
ScratchBlocks.Blocks.motion_pointtowards_menu.init = function () {
const mouse = ScratchBlocks.ScratchMsgs.translate('MOTION_POINTTOWARDS_POINTER', 'mouse-pointer');
const json = jsonForMenuBlock('TOWARDS', spriteMenu, motionColors, [
['mouse-pointer', '_mouse_']
[mouse, '_mouse_']
]);
this.jsonInit(json);
};
ScratchBlocks.Blocks.motion_goto_menu.init = function () {
const random = ScratchBlocks.ScratchMsgs.translate('MOTION_GOTO_RANDOM', 'random position');
const mouse = ScratchBlocks.ScratchMsgs.translate('MOTION_GOTO_POINTER', 'mouse-pointer');
const json = jsonForMenuBlock('TO', spriteMenu, motionColors, [
['random position', '_random_'],
['mouse-pointer', '_mouse_']
[random, '_random_'],
[mouse, '_mouse_']
]);
this.jsonInit(json);
};
ScratchBlocks.Blocks.motion_glideto_menu.init = function () {
const random = ScratchBlocks.ScratchMsgs.translate('MOTION_GLIDETO_RANDOM', 'random position');
const mouse = ScratchBlocks.ScratchMsgs.translate('MOTION_GLIDETO_POINTER', 'mouse-pointer');
const json = jsonForMenuBlock('TO', spriteMenu, motionColors, [
['random position', '_random_'],
['mouse-pointer', '_mouse_']
[random, '_random_'],
[mouse, '_mouse_']
]);
this.jsonInit(json);
};
ScratchBlocks.Blocks.sensing_of_object_menu.init = function () {
const stage = ScratchBlocks.ScratchMsgs.translate('SENSING_OF_STAGE', 'Stage');
const json = jsonForMenuBlock('OBJECT', spriteMenu, sensingColors, [
['Stage', '_stage_']
[stage, '_stage_']
]);
this.jsonInit(json);
};
ScratchBlocks.Blocks.sensing_distancetomenu.init = function () {
const mouse = ScratchBlocks.ScratchMsgs.translate('SENSING_DISTANCETO_POINTER', 'mouse-pointer');
const json = jsonForMenuBlock('DISTANCETOMENU', spriteMenu, sensingColors, [
['mouse-pointer', '_mouse_']
[mouse, '_mouse_']
]);
this.jsonInit(json);
};
ScratchBlocks.Blocks.sensing_touchingobjectmenu.init = function () {
const mouse = ScratchBlocks.ScratchMsgs.translate('SENSING_TOUCHINGOBJECT_POINTER', 'mouse-pointer');
const edge = ScratchBlocks.ScratchMsgs.translate('SENSING_TOUCHINGOBJECT_EDGE', 'edge');
const json = jsonForMenuBlock('TOUCHINGOBJECTMENU', spriteMenu, sensingColors, [
['mouse-pointer', '_mouse_'],
['edge', '_edge_']
[mouse, '_mouse_'],
[edge, '_edge_']
]);
this.jsonInit(json);
};
+24 -12
View File
@@ -1,12 +1,18 @@
import ScratchBlocks from 'scratch-blocks';
const categorySeparator = '<sep gap="36"/>';
const blockSeparator = '<sep gap="36"/>'; // At default scale, about 28px
const motion = function (isStage, targetId) {
const stageSelected = ScratchBlocks.ScratchMsgs.translate(
'MOTION_STAGE_SELECTED',
'Stage selected: no motion blocks'
);
return `
<category name="%{BKY_CATEGORY_MOTION}" id="motion" colour="#4C97FF" secondaryColour="#3373CC">
${isStage ? `
<label text="Stage selected: no motion blocks"></label>
<label text="${stageSelected}"></label>
` : `
<block type="motion_movesteps">
<value name="STEPS">
@@ -133,13 +139,15 @@ const motion = function (isStage, targetId) {
};
const looks = function (isStage, targetId) {
const hello = ScratchBlocks.ScratchMsgs.translate('LOOKS_HELLO', 'Hello!');
const hmm = ScratchBlocks.ScratchMsgs.translate('LOOKS_HMM', 'Hmm...');
return `
<category name="%{BKY_CATEGORY_LOOKS}" id="looks" colour="#9966FF" secondaryColour="#774DCB">
${isStage ? '' : `
<block type="looks_sayforsecs">
<value name="MESSAGE">
<shadow type="text">
<field name="TEXT">Hello!</field>
<field name="TEXT">${hello}</field>
</shadow>
</value>
<value name="SECS">
@@ -151,14 +159,14 @@ const looks = function (isStage, targetId) {
<block type="looks_say">
<value name="MESSAGE">
<shadow type="text">
<field name="TEXT">Hello!</field>
<field name="TEXT">${hello}</field>
</shadow>
</value>
</block>
<block type="looks_thinkforsecs">
<value name="MESSAGE">
<shadow type="text">
<field name="TEXT">Hmm...</field>
<field name="TEXT">${hmm}</field>
</shadow>
</value>
<value name="SECS">
@@ -170,7 +178,7 @@ const looks = function (isStage, targetId) {
<block type="looks_think">
<value name="MESSAGE">
<shadow type="text">
<field name="TEXT">Hmm...</field>
<field name="TEXT">${hmm}</field>
</shadow>
</value>
</block>
@@ -397,6 +405,7 @@ const control = function (isStage) {
};
const sensing = function (isStage) {
const name = ScratchBlocks.ScratchMsgs.translate('SENSING_ASK_TEXT', 'What\'s your name?');
return `
<category name="%{BKY_CATEGORY_SENSING}" id="sensing" colour="#4CBFE6" secondaryColour="#2E8EB8">
${isStage ? '' : `
@@ -428,7 +437,7 @@ const sensing = function (isStage) {
<block id="askandwait" type="sensing_askandwait">
<value name="QUESTION">
<shadow type="text">
<field name="TEXT">What's your name?</field>
<field name="TEXT">${name}</field>
</shadow>
</value>
</block>
@@ -469,6 +478,9 @@ const sensing = function (isStage) {
};
const operators = function () {
const apple = ScratchBlocks.ScratchMsgs.translate('OPERATORS_JOIN_APPLE', 'apple');
const banana = ScratchBlocks.ScratchMsgs.translate('OPERATORS_JOIN_BANANA', 'banana');
const letter = ScratchBlocks.ScratchMsgs.translate('OPERATORS_LETTEROF_APPLE', 'a');
return `
<category name="%{BKY_CATEGORY_OPERATORS}" id="operators" colour="#40BF4A" secondaryColour="#389438">
<block type="operator_add">
@@ -577,12 +589,12 @@ const operators = function () {
<block type="operator_join">
<value name="STRING1">
<shadow type="text">
<field name="TEXT">apple</field>
<field name="TEXT">${apple}</field>
</shadow>
</value>
<value name="STRING2">
<shadow type="text">
<field name="TEXT">banana</field>
<field name="TEXT">${banana}</field>
</shadow>
</value>
</block>
@@ -594,26 +606,26 @@ const operators = function () {
</value>
<value name="STRING">
<shadow type="text">
<field name="TEXT">apple</field>
<field name="TEXT">${apple}</field>
</shadow>
</value>
</block>
<block type="operator_length">
<value name="STRING">
<shadow type="text">
<field name="TEXT">apple</field>
<field name="TEXT">${apple}</field>
</shadow>
</value>
</block>
<block type="operator_contains" id="operator_contains">
<value name="STRING1">
<shadow type="text">
<field name="TEXT">apple</field>
<field name="TEXT">${apple}</field>
</shadow>
</value>
<value name="STRING2">
<shadow type="text">
<field name="TEXT">a</field>
<field name="TEXT">${letter}</field>
</shadow>
</value>
</block>