Fix target area max-width problem
I don't love this solution, but I remember not being able to figure out a way to not specify the max width because it is needed in order for the flowing to work. Without the max-width, the sprite tiles try to be in a row, pushing over everything else.
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@@ -163,11 +163,23 @@
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*/
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display: flex;
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flex-direction: column;
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}
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/* Fix the max width to max stage size (defined in layout_constants.js) + gutter size */
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.stage-and-target-wrapper.large {
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/* Fix the max width to max large stage size (defined in layout_constants.js) + gutter size */
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max-width: calc(480px + calc($space * 2));
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}
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.stage-and-target-wrapper.large-constrained {
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/* Fix the max width to max largeConstrained stage size (defined in layout_constants.js) + gutter size */
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max-width: calc(408px + calc($space * 2));
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}
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.stage-and-target-wrapper.small {
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/* Fix the max width to max small stage size (defined in layout_constants.js) + gutter size */
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max-width: calc(240px + calc($space * 2));
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}
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.target-wrapper {
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display: flex;
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flex-grow: 1;
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@@ -240,7 +240,7 @@ const GUIComponent = props => {
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) : null}
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</Box>
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<Box className={styles.stageAndTargetWrapper}>
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<Box className={classNames(styles.stageAndTargetWrapper, styles[stageSize])}>
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<StageWrapper
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isRendererSupported={isRendererSupported}
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stageSize={stageSize}
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