Fix backpacking zero-height/width costumes

This commit is contained in:
apple502j committed 2020-07-08 23:44:16 +09:00
1 parent d74a5ca29b
commit ef2fc7c42d
1 file changed
+16 -9
+16 -9
View File
@@ -6,17 +6,24 @@ const jpegThumbnail = dataUrl => new Promise((resolve, reject) => {
const maxDimension = 96; // 3x the maximum displayed size of 32px
if (image.height > image.width) {
canvas.height = maxDimension;
canvas.width = (maxDimension / image.height) * image.width;
if (image.height < 1 || image.width < 1) {
canvas.width = canvas.height = maxDimension;
// drawImage can fail if image height/width is less than 1
// Use blank image; the costume is too small to render anyway
ctx.fillStyle = 'white'; // Create white background, since jpeg doesn't have transparency
ctx.fillRect(0, 0, maxDimension, maxDimension);
} else {
canvas.width = maxDimension;
canvas.height = (maxDimension / image.width) * image.height;
if (image.height > image.width) {
canvas.height = maxDimension;
canvas.width = (maxDimension / image.height) * image.width;
} else {
canvas.width = maxDimension;
canvas.height = (maxDimension / image.width) * image.height;
}
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
}
ctx.fillStyle = 'white'; // Create white background, since jpeg doesn't have transparency
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
resolve(canvas.toDataURL('image/jpeg', 0.92 /* quality */)); // Default quality is 0.92
};
image.onerror = err => {