Merge pull request #526 from paulkaplan/report-sound-costume-data
Report sound costume data
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@@ -440,6 +440,14 @@ RenderedTarget.prototype.getCostumes = function () {
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return this.sprite.costumes;
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};
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/**
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* Get full sound list
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* @return {object[]} list of sounds
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*/
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RenderedTarget.prototype.getSounds = function () {
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return this.sprite.sounds;
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};
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/**
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* Update all drawable properties for this rendered target.
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* Use when a batch has changed, e.g., when the drawable is first created.
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@@ -767,6 +775,8 @@ RenderedTarget.prototype.toJSON = function () {
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direction: this.direction,
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draggable: this.draggable,
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costume: this.getCurrentCostume(),
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costumes: this.getCostumes(),
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sounds: this.getSounds(),
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costumeCount: this.getCostumes().length,
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visible: this.visible,
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rotationStyle: this.rotationStyle
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@@ -21,3 +21,33 @@ test('#stopAll clears graphics effects', function (t) {
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t.equals(a.effects[effectName], 0);
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t.end();
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});
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test('#getCostumes returns the costumes', function (t) {
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var spr = new Sprite();
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var a = new RenderedTarget(spr, null);
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var costumes = [1, 2, 3];
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a.sprite.costumes = costumes;
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t.equals(a.getCostumes(), costumes);
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t.end();
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});
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test('#getSounds returns the sounds', function (t) {
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var spr = new Sprite();
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var a = new RenderedTarget(spr, null);
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var sounds = [1, 2, 3];
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a.sprite.sounds = sounds;
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t.equals(a.getSounds(), sounds);
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t.end();
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});
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test('#toJSON returns the sounds and costumes', function (t) {
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var spr = new Sprite();
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var a = new RenderedTarget(spr, null);
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var sounds = [1, 2, 3];
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var costumes = ['a', 'b', 'c'];
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a.sprite.sounds = sounds;
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a.sprite.costumes = costumes;
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t.same(a.toJSON().sounds, sounds);
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t.same(a.toJSON().costumes, costumes);
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t.end();
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});
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