Fix lint
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-2
@@ -661,8 +661,8 @@ class VirtualMachine extends EventEmitter {
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/**
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* Called when blocks are dragged from one sprite to another. Adds the blocks to the
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* workspace of the given target.
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* @param {!Array<object>} blocks Blocks to add
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# @param {!string} targetId Id of target to add blocks to.
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* @param {!Array<object>} blocks Blocks to add.
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* @param {!string} targetId Id of target to add blocks to.
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*/
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shareBlocksToTarget (blocks, targetId) {
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const target = this.runtime.getTargetById(targetId);
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