Use utility function for clamping
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1ebb736a2a
commit
d6d72f6fa7
1 file changed
+12
-16
@@ -647,20 +647,18 @@ class RenderedTarget extends Target {
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* @returns {boolean} If a change occurred (i.e. if the indices do not match)
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*/
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reorderCostume (costumeIndex, newIndex) {
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const clampedNewIndex =
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Math.max(0, Math.min(this.sprite.costumes.length - 1, newIndex));
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const clampedCostumeIndex =
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Math.max(0, Math.min(this.sprite.costumes.length - 1, costumeIndex));
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newIndex = MathUtil.clamp(newIndex, 0, this.sprite.costumes.length - 1);
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costumeIndex = MathUtil.clamp(costumeIndex, this.sprite.costumes.length - 1, costumeIndex);
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if (clampedNewIndex === clampedCostumeIndex) return false;
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if (newIndex === costumeIndex) return false;
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const currentCostume = this.getCurrentCostume();
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const costume = this.sprite.costumes[clampedCostumeIndex];
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const costume = this.sprite.costumes[costumeIndex];
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// Use the sprite method for deleting costumes because setCostume is handled manually
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this.sprite.deleteCostumeAt(clampedCostumeIndex);
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this.sprite.deleteCostumeAt(costumeIndex);
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this.addCostume(costume, clampedNewIndex);
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this.addCostume(costume, newIndex);
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this.setCostume(this.getCostumeIndexByName(currentCostume.name));
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return true;
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}
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@@ -672,16 +670,14 @@ class RenderedTarget extends Target {
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* @returns {boolean} If a change occurred (i.e. if the indices do not match)
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*/
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reorderSound (soundIndex, newIndex) {
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const clampedNewIndex =
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Math.max(0, Math.min(this.sprite.sounds.length - 1, newIndex));
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const clampedSoundIndex =
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Math.max(0, Math.min(this.sprite.sounds.length - 1, soundIndex));
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newIndex = MathUtil.clamp(newIndex, 0, this.sprite.costumes.length - 1);
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soundIndex = MathUtil.clamp(soundIndex, this.sprite.sounds.length - 1, soundIndex);
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if (clampedNewIndex === clampedSoundIndex) return false;
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if (newIndex === soundIndex) return false;
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const sound = this.sprite.sounds[clampedSoundIndex];
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this.deleteSound(clampedSoundIndex);
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this.addSound(sound, clampedNewIndex);
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const sound = this.sprite.sounds[soundIndex];
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this.deleteSound(soundIndex);
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this.addSound(sound, newIndex);
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return true;
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}
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